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Designer Diary: The Lore of the Lights

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July 15, 2025
Designer Diary: The Lore of the Lights

You can find the original article on the BGG website.

Hello, fellow feline and forest friends! Let’s learn more about the wisps and their wily ways.

Ignis Fatuus is the Latin phrase and the umbrella term for any ghost light in a marsh or forest guiding or fooling travelers. Common names for these lights are will o’ the wisp, friar’s lantern, and jack o’ lantern, among others. In folklore, the stories range wildly from country to country about how these lights came to be and what was involved in their origin. The origin of each light source in Wispwood is based on some of those different stories, which I've written briefly about below.

Holy Light

The old Friar trudges the woods at night, one arm out stiff, upholding a lamp before him. It’s as if he’s looking for lost souls lurking behind every tree. Aided by celestial forces of mighty power, the Friar attempts to push back darkness and help the needy travelers find their way. Holy Light leaves room for hope, but no room for doubt with its ability to establish order among the chaos of lost souls and other light sources.

Jack Light

As legend has it, Stingy Jack tricked the Devil himself one too many times. Rejected by heaven and hell, he’s doomed to endlessly wander the earth. But you haven’t heard the last of Jack, rumor has it that he’s back with only one thought carved in his head: Revenge. Jack Light feeds on fear and pumpkins to lure the local townsfolk. Between Stingy Jack and the Headless Horsemen, neither have a good head on their shoulders.

Orb Light

Wisps hover about the forest floor, forming long lines of chained lights. They are very playful, social lights who coo and call to any passerby and who tolerate other light sources. If you’ve ever heard a wisp before, you know their comfort and, somehow, they know your name. Orbs love to lead their followers as far away as the night is long. They lure their wanderers with the help of other wisps and lights, always willing to wait until the latest of hours.

Witch Light

Ever watchful, a witch and her familiars always know what’s going on in their neck of the woods, well-placed along the paths more traveled. She loves unexpected visitors, among other humans, who frequent her hut for food and rest. They get both and so much more. Witch Light attracts more travelers than any other light source, but the trick is keeping them once they’ve arrived.

Each wisp has its own unique personality and a variety of scoring cards to mix and match for more puzzle-y fun. However, it’s up to you to create your enchanted forest! Can you guide them just right and make your forest the brightest?

About the Game
Wispwood

Wispwood

Light up a magical forest and lure in a curious cat with glowing wisps.
Style
Family Game
  • Number of players
  • 1 - 4
  • Age
  • 10+
  • Length
  • 45 min
More about game

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